IDENTITY Trailer from Michelle Brothers on Vimeo.
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High ConceptIn the dark aftermath of the information age, individuals have lost the ability to publicly protect their identities and they must take care to safeguard them. IDENTITY is an over-the-shoulder third-person stealth game that emphasizes the importance of guarding and exposing identities.
The unnamed protagonist is on a mission to infiltrate Idema Data Network in order to bring down the Cyprium Sever Primus, freeing humanity from large-scale identity theft. The player uses their hacking and identity-stealing abilities to copy digital identities, fool guards, and bypass security. |
Roles & Responsibilities
- Maintaining Kismet and Matinee related to Material Instance Constant swap for doors, elevators, and shutters.
- Whiteboxing level concepts to test gameplay.
- Cluttering, lighting, and Texturing rooms throughout all three levels to create a more worked-in environment. (Examples below)
- Maintaining Kismet and Matinee for the jump scare elevator that falls in the first level.
- Participate in Scrum meetings and update Trello board tasks.
Matinee
Material Instance Constants (MIC)
I was in charge of maintaining the Kismet and Matinee that swapped the Red MIC for the Blue one on the doors, shutters, and elevators throughout all three levels.
When the player uses a Guard's identity and stands on a platform in front of an ID Security Door, the player is scanned and when the identity is confirmed to be a Guard the door's emissives change from red to blue.
In addition to ID Security Doors, the player hacks terminals to bypass locked doors. Locked doors look similar to ID Security Doors, but have an orange lock symbol over them instead of the yellow triangle. When the player hacks a terminal to unlock a door, the camera temporarily moves from the player to look at the door that is opened. At this point, the red emissives on the door change to blue and open.
I was in charge of maintaining the Kismet and Matinee that swapped the Red MIC for the Blue one on the doors, shutters, and elevators throughout all three levels.
When the player uses a Guard's identity and stands on a platform in front of an ID Security Door, the player is scanned and when the identity is confirmed to be a Guard the door's emissives change from red to blue.
In addition to ID Security Doors, the player hacks terminals to bypass locked doors. Locked doors look similar to ID Security Doors, but have an orange lock symbol over them instead of the yellow triangle. When the player hacks a terminal to unlock a door, the camera temporarily moves from the player to look at the door that is opened. At this point, the red emissives on the door change to blue and open.
Kismet
Post Mortem
What Went Well?
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What Went Wrong?
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What I Learned?
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